Oh, sorry John (and you other guys), I forgot one folder. Here it is, 
the right one this time.

http://marvin.mm.se/mol/shocked/




>Hi Mats,
>
>The link you have provided is not functioning but  thanks for sharing
>this,
>I read you first post and, although unable to help, was very interested
>the
>possible solution .
>
>John
>
>
>
>Mats Leid� wrote:
>
> > I sent the mail below the lines to lingo-l the 24th of october. I
> > haven�t had any replys so far but as I solved the problem described
> > below I would like to share it, in case anyone out there has the same
> > problem  or a related one. The solution can be viewed at
> >
> > http://marvin.mm.se/shocked/
> >
> > For those of you not familiar with swedish, just click on the arrow
> > in the top of the shockwave-movie and you will step through the
> > learning shell from beginning to end. The other buttons are just for
> > navigating directly to the same stations.
> >
> > My problem was I needed to mix RGB and CMYK colors interactively, for
> > images and "color blobs".
> > I ended up with using the setalpha() function together with "Add pin"
> > and "Subtract pin" inks for the images, where I divided both the CMYK
> > and the RGB images� channels into separate documents. The setalpha()
> > function makes it possible for me to change the opacity between the
> > image sprites in a much more reliable way than using "blend". The
> > other "trick" was finding an ink mode that worked just like the
> > "Screen" and the "multiply" layer blending modes in Photoshop. The
> > closest ones I could find were "Add/pin" and "Subtract pin"
> > respectively. Questions or comments? Just mail me.
> >
> > --------------------------
> > >I am trying to make color blending between three sprites, lying on
> > >top of each other,  and a black background sprite( or black stage
> > >background) work. The sprites are respectively the red, green and
> > >blue channels from an RGB image. I am trying to find a way of
> > >blending each sprite so the three mixed together result in an RGB
> > >image like the original image with all three channels in one. (Hope
> > >I make myself understood here).
> > >To make a long story short: I can�t use an ink mode like "add"
> > >because it only works when I have 100% blend, if I change the sprite
> > >blend (and this is what I want to be able to do interactively later)
> > >the mixing falls apart. The only way I can see now is to use a
> > >32-bit image with alpha channel (or using another cast member as a
> > >mask). I tried importing with the same image with different
> > >alphachannels, and the blending seems to work on stage.
> > >
> > >If I could extract the built-in alpha channel, change its color and
> > >tell Director to use the new mask instead with Lingo, I would be on
> > >my way to interactivity. Does anyone know how to do this?
> > >I tried changing the color property of a cast member but I only get
> > >"property not found". It seems to work for sprites though...??? I
> > >use rgb(x,x,x,) as the description of the color.
> > >Thanks for any help,
> > >/MoL
> >
> > /MoL
> > _____________________________________________________
> >  MacMeckarna i G�teborg  Tel: 031-7013840 Mobil: 0704-404056
> >
> > [To remove yourself from this list, or to change to digest mode, go to
> > http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
> > email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
> > Lingo-L is for learning and helping with programming Lingo.  Thanks!]
>
>
>[To remove yourself from this list, or to change to digest mode, go to
>http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
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>Lingo-L is for learning and helping with programming Lingo.  Thanks!]

/MoL
_____________________________________________________
 MacMeckarna i G�teborg  Tel: 031-7013840 Mobil: 0704-404056

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