Hey Minty,

Yes, I concur, this is happening in SW/PC/IE, haven't tested
it in any other environment. Don't know if you saw Colin Holgate's
related post, here's the salient section:


>There's a bug in the Flash asset (which I'm not sure if and

when it  
>was fixed), where setting the frame of the Flash sprite could

throw  
>it into playing. The work around is to do a pause of the sprite

after  
>setting the frame. 

seems to me that the xtra does have a few interesting 'features
and opportunities', and that explicitly calling pause() or stop(),
may be a workaround in some cases. I actually fixed my problem
by reconfiguring the logical structure of the movie... but that's
another story. How long before a flash5 xtra is available I wonder?

cheers

Jon
>--- Original Message ---
>From: minty <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Date: 11/30/00 1:55:37 PM
>

>> It seems that
>>if you try to move a flash sprite with lingo: sprite(n).loc
=
>>point(x,y) the flash sprite loses it's ability to understand
>>actionscript. 
>
>>So when I bring the sprite onto stage it just loops around
the
>>whole animation ignoring the stop() commands in the flash movie.
>
>I had some Lingo-L digests piling up and just read them, so
I know this 
>is old, but...
>
>I had a similair problem. A slideout instruction panel (swf
inserted into 
>Director) had buttons that would hilite but refuse to send a
lingo 
>command to Director, but _only_ under Shockwave and PC IE. Worked
fine in 
>Mac browsers.
>
>Does this correlate with what you're seeing, or is it only happening
in 
>Authoring mode for you?
>
>cheers,
>Minty    [EMAIL PROTECTED] / www.nectarine.net.au
>         Director ~ Flash ~ Shockwave  ~ Digital Video
>
>
>
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