> put sprite(1).scriptinstanceList[2].getPropAt(2) Tsk Tsk... That's accessing the sprite's properties directly - a definite no-no for OOP :) But it can be useful for property manipulation inside the sprite script itself. Karina [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
- <lingo-l> OOP question Clars
- Re: <lingo-l> OOP question Bjarne Nyquist
- Re: <lingo-l> OOP question Karina Steffens
- Re: <lingo-l> OOP question Clars
- RE: <lingo-l> OOP question Karina Steffens
- RE: <lingo-l> OOP question Karina Steffens
- Re: <lingo-l> OOP question Andreas Gaunitz
- Re: <lingo-l> OOP question Jakob Hede Madsen
- Re: <lingo-l> OOP question Clars
- (Final) Re: <lingo-l> OOP question Clars
