At 23:03 +0200 2000_12_17, Brennan Young wrote:
>Jakob Hede Madsen <[EMAIL PROTECTED]> wrote

OK, so you model hunting around the sense of smell, whereas I was 
thinking more in terms of the visual sense, which creates slightly 
different metaphors.

If we are standing in a room, and "you" can see "me", then what is that?
Somewhere in the environment (world object) there is one or more 
light sources (lightManager and light objects) these emits light 
(photonManager and photonObjects) these scurry around in some 
coordinate system and does collision checking with all (visible) 
objects in the world, they collide with me and bounce back, being 
altered by the collision. Some of the photons then hit your eye 
(charactermanager.character("brennan").eye[1]). When enough 
information has reached your eye the patternRecognition subComponnent 
of your brain (tBrennan.brain.thalamus) recognizes the pattern of "me"
and I have been seen by you. Your brain creates an object which 
represents the virtual concept of "me" in your brain. at a higher 
level you perceive "me" as an avatar-object in your pool of 
conceptual avatars constituting your idea of the surroundings.
In the real world there is even no worldManager to ask about the 
positions of other objects, so even a model where you ask the world 
about the position about another object could be accused of not 
modelling the reality precisely enough.
 From the high level concepts of "me" and "you" the low level 
implementation of photons and reflections are not really relevant. 
 From the moment you have "seen" me, you track the "me" as a concept 
of an entity, not as a bunch of photons. So why not just latch onto 
the implementational entity representing the concept of "me", that is 
the the object "Jakob" and then ask "me" about my position.

So there might be situations, where I have a position but you should 
not know it, that might be because I am at he other side of a wall, 
or I have eaten the blue pill.

The blue pill case is the simplest, since I know I ate the pill, I 
simply claim invisibility and return VOID when asked about my 
location. Notice that I have the ability to decide what to return 
because I'm being asked with a method rather than someone just 
plucking straight into my data.

It might be that I have a method #mGetPosition, that always just 
reveals me, so that the worldManager can have unlimited god-vision, 
but I could also have a #mGetVisualPos method, that allowed me to 
modify the answer based on my visibility.

The wall case i tougher. The world knows all the elements including 
wall, you and me. so maybe it is the most robust solution to let you 
ask the world about my position. Then the world can also ask you 
about your own position and then decide whether you can see me or not.

But that could also be accomplished by you asking me about my 
visualPosition, sending your own reference as a parameter, so that I 
could determine if you could see me or not.

Since we can't practically model the real world, we choose our model 
so that it meets our requirements. The precision with which it 
represents reality, is not the measure of its purity ass OOP. It's 
ability to serve our needs in a cleanly structured way is the measure.

Well, well, maybe we should have someone younger and more sexy than 
Jane Fonda as the leading female character...  ;-)

Jakob.


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