At 05:49 AM 12/21/00, FUZZ FX wrote:
>its a flash movie which imported i imported into
>director and its on the first sprite channel on the
>following channels i have my menue and levels for my
>game. If i dont put the above script the movie doesnt
>finish and carries on to the next sprite. what else
>can i do to finish the movie before it goes to the
>next?
I'm a bit confused by the terms you're using, "carries on to the next
sprite" doesn't mean anything to me. I get the feeling you're mixing up the
terms for frame, sprite, and channel. Correct me if I'm wrong, but I think
this is what you're describing:
On a given frame, you have a Flash movie in sprite channel 1. You want
Director to wait on this frame until the Flash movie finishes, then go to
the next frame.
If so, then try this as a frame script:
property pFrameCount
on beginSprite me
pFrameCount = sprite(1).member.frameCount
end
on exitFrame me
if sprite(1).frame < pFrameCount then
go the frame
end if
end
If you want it to go to a specific marker label when the Flash movie
finishes, modify the exitFrame handler.
on exitFrame me
if sprite(1).frame < pFrameCount then
go the frame
else
go to "Menu Screen"
end if
end
--
Mark A. Boyd
Keep-On-Learnin' :)
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