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Subject: Lingo-L Digest V1 #1752
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Lingo-L Digest Friday, December 22 2000 Volume 01 : Number 1752
----------------------------------------------------------------------
Date: Thu, 21 Dec 2000 10:56:45 -0500
From: Kurt Griffin <[EMAIL PROTECTED]>
Subject: Re: <lingo-l> Can somebody help please ?
> I am coming towards the final stages of my dir. project and I still have not
> got my scripts to stop my main charecter when he hits a wall or an object.
> I have tried so so many ways.
>
> Can anybody give me some examples of such scripts.
Go to http://www.director-online.com/, click search, and enter "collision
detection".
- -Kurt
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------------------------------
Date: Thu, 21 Dec 2000 17:06:30 +0100
From: Daniel Plaenitz <[EMAIL PROTECTED]>
Subject: Re: <lingo-l> char limit in getnettext?
At 10:10 21.12.00 -0500, you wrote:
>Actually, this is dealing with the SENDING of data, correct?
yep,
as you say it.
Testing the other way 'round would need only minor modifications, but I'm
not sure when I would find time to do it. Here is a cgiUrl which just
returns the received data:
http://www.lingo.de/cgi-bin/dp_get_put.pl?p=lots+of+data
best regards
daniel plaenitz
>I'm less
>worried about the send amount as I actually am about the GET
>amount....meaning, I'm worried about the response from the server getting
>truncated...
>
> >http://www.lingo.de/lingo/getNetTextMaxChars.htm
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------------------------------
Date: Thu, 21 Dec 2000 17:10:37 +0100
From: "Bjarne Nyquist" <[EMAIL PROTECTED]>
Subject: Re: AW: <lingo-l> Can somebody help please ?
> I have tried many differnt ways of stopping the man when he hits a wall. I
> can make him stop, that is cool, but when I want him to move again he wont
> because he is stuck to the wall
Have You tried the constraint of sprite property
sprite(x).constraint = y will make sprite x only move inside sprite y.
You could create a shape with no border that forms the allowed zone for the guy to
move in and constrain him to it
Bjarne
_______________________________________________________
If it's true that we are here to help others, then what exactly are the OTHERS here
for?
Bjarne Nyquist
Researcher, Lingo Programmer
The Interactive Institute, phone: +46-(0)8 783 24 74
www.interactiveinstitute.se
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------------------------------
Date: Thu, 21 Dec 2000 11:28:48 -0500
From: Carl West <[EMAIL PROTECTED]>
Subject: Re: <lingo-l> Can somebody help please ?
Jonathan wrote:
>
> I am coming towards the final stages of my dir. project and I still have not
> got my scripts to stop my main charecter when he hits a wall or an object.
> I have tried so so many ways.
>
> Can anybody give me some examples of such scripts.
Not specifically.
It's a classic problem. The man gets into a position that satisfies the
'stop moving' handler and stops. That's good. But, when you try to move
the man, he's still triggering the 'stop moving' handler. You either
need to back the man out of the 'stop zone' after stopping him or check
_before_ moving him whether he will collide and stop him before he does.
try this:
Move a 'footprint' bitmap _behind_ the background layer, check for a
collision, if there isn't one, move the man onto the footprint, if there
is a collision, move the footprint back under the man.
- --
Carl West [EMAIL PROTECTED]
617.262.8830 x246
I have no superfluous leisure; my stay must be
stolen out of other affairs; but I will attend you awhile.
- Isabella, Measure for Measure, Act 3 Scene 1
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------------------------------
Date: Thu, 21 Dec 2000 08:32:42 -0800
From: "Mark A. Boyd" <[EMAIL PROTECTED]>
Subject: Re: <lingo-l> Re: How do I navigate without any pauses?
At 05:49 AM 12/21/00, FUZZ FX wrote:
>its a flash movie which imported i imported into
>director and its on the first sprite channel on the
>following channels i have my menue and levels for my
>game. If i dont put the above script the movie doesnt
>finish and carries on to the next sprite. what else
>can i do to finish the movie before it goes to the
>next?
I'm a bit confused by the terms you're using, "carries on to the next
sprite" doesn't mean anything to me. I get the feeling you're mixing up the
terms for frame, sprite, and channel. Correct me if I'm wrong, but I think
this is what you're describing:
On a given frame, you have a Flash movie in sprite channel 1. You want
Director to wait on this frame until the Flash movie finishes, then go to
the next frame.
If so, then try this as a frame script:
property pFrameCount
on beginSprite me
pFrameCount = sprite(1).member.frameCount
end
on exitFrame me
if sprite(1).frame < pFrameCount then
go the frame
end if
end
If you want it to go to a specific marker label when the Flash movie
finishes, modify the exitFrame handler.
on exitFrame me
if sprite(1).frame < pFrameCount then
go the frame
else
go to "Menu Screen"
end if
end
- --
Mark A. Boyd
Keep-On-Learnin' :)
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------------------------------
Date: Thu, 21 Dec 2000 08:39:02 -0800
From: Kerry Thompson <[EMAIL PROTECTED]>
Subject: RE: <lingo-l> question
>Sorry to puzzle you, you can assign Boolean values too.. But in this script
>pPause is a
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