At 05:30 AM 12/23/00 +0000, dimple uppal wrote:
>Just another silly one.......Could someone please tell me, what is a stub
>projector and how to go about making one?
A projector is the runtime engine bound with a movie. If the movie does
anything of any worth, you normally need to rebuild the projector each and
every time you modify the movie.
When using a stub projector you actually use two movies. One is a stub
movie, meaning that it has little purpose in life other than being a
launching point for something more important. The stub movie has no
content and just has a handler along the lines of:
on startMovie
go to movie "main"
end
The net effect of which is that when it fires up, it transfers immediately
to a movie called "main".
What's the benefit of this? First, that you can modify "main.*" to your
hearts content, and only build the projector once.
Second, the projector can load quicker, not having to load main at the same
time, which may be extremely large.
The first benefit is magnified when doing cross-platform work, so you don't
have to rebuid a project for every minor change to the main movie.
The second benefit is simply in speed of loading and flexibility.
- Tab
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