I'm using an ugly long line of Lingo using pointToLine(textBoxBottomX, 
textBoxBottomY) to test for overflow in a text member sprite, and can't 
help thinking that there may be a quick, short function to do that.

Is there?

It seems there should be one, for use when you want to know how many lines 
in a text box are invisible because they're below the bottom edge of the box...

My scripts for testing that using pointToLine() do work, but there must be 
a more elegant way. Thanks for any tips!

Slava


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