> > I'm normally a director user but for now I have to make a
> > flash project with QT.

Hmm. Flash doesn't import QT, but you can integrate Flash
IN a Quicktime movie file, not an mov in an swf.

You did export all the images as a jpeg sequence and
imported that into flash. That's an ok workaround.

> > The problem now is that those fla files where called
> > with a loadmovie frome another fla file. When I play
> > the .swf file it seems he can't play the QT.swf files
> > above the 2 mb.
> > Is there a limit in mb for loading an .swf file?

Not that I am aware of.  I have a web-based WinAmp-style
player that I made in Flash and it loads files that are
up to 24MB (of course, it streams them).  But, you can
loadmovie with a file that big.

2MB isn't all that big for a Flash file if it isn't
being used for web delivery, and instead as an executable.
I believe that is what you are making here, correct?

If not, I agree that you should keep the QT movie intact,
maybe integrating flash into it if need be, and then have
Flash launch the QT program using getURL.  2MB is a long
download for Flash. Do you have a way of showing progress
so the user doesn't think the movie just stopped?

Here's a question:  When you are trying to loadmovie,
are you doing this on your desktop, or are you doing
it over the web?  Does it work for one and not the
other?  Are you doing this in the bandwidth profiler?
If you use loadMovie while the bandwidth profiler
is set to test the speed of a stream, it won't work.

If loadMovie isn't working on your desktop, you may
have the wrong syntax or directory.  When on the web,
try using an absolute URL  http://www.domain.com/...
instead of a relative one.  

Liberal use of trace, as well as making debugging
movieclips (make some text boxes with variables
and make a two frame loop that sets those variables
to whatever variables you are trying to track)
may help solve your problems.

Good luck,
Steven Sacks
[EMAIL PROTECTED]



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