Can anyone help me as I am having a few problems with getting MIAW to work
properly.
I am writing a game and need to have the main action part of the game
appearing in a window infront of the rest of the screen and I think that
this needs to be a MIAW (I am using a large sprite that scrolls around the
stage and if the stage is above a certain size it slows down dramatically -
MIAW is the only way I can think of to deal with this). The problems that I
have are....
1. - When I first start the game (or if I set the windowList to [] ) I
cannot get the MIAW to respond properly to the handlers and commands that I
am sending it. If I stop the movie then start it again it works fine. The
movie that is in the MIAW is a one frame movie containing only a on exit
frame - pause - end script in the frame 1 channel and everything else is
dealt with by using the tell command (using an object to represent the
window rather than the window itself - ie tell townWindow not tell window
"town" - although changing this doesn't seem to help). When an error
occured as a result of this problem the movie shifted to frame 2 (only used
for a game over screen) and didn't stop whether I pressed debug, script or
cancel. After this happened film loops displayed in the MIAW would not
animate until I cleared the windowList again.
2. - The MIAW will open itself in the right place if I start the movie with
the enter key but not if I use the play button on the button bar - would it
help if I ran the main movie as a MIAW as well inorder to make sure that
they align with each other properly or would I be creating more problems
that way.
3. - When I tried to create a projector it went haywire and couldn't find
cast members that were definately there ( I am using 2 external casts shared
between the 2 movies - one for scripts and one for the sprites - and the
internal casts are empty). I do sometimes get an error (director had
problems compiling scripts - error 205 I think - when I open the movie but
not always or even that often.
4. - Not actually a problem but I am using a series of parent / child
objects that have been birthed from moviescripts rather than cast member
scripts, is this likely to cause me problems (as handlers could reach the
movie script as well as the script of the object that they are being
addressed to), I did try relocating the script into the script of a text
cast member and giving it the same name and even the same cast number but it
didn't seem to work.
I hope someone can help me asap, I have to finish this game by monday, it is
coming along fine apart from these little problems. I am using Director 7 on
a Mac running OS 8.6, I tried to run the movie on a windows PC and I didn't
seem to have the same problem with no1.
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