Ok, I am triggering events with the cue points in a sound..

I have a few problems,
I am using the following approach and getting results.
It is triggering the events but it only work when the cast'sound has been
put into the sound channel in the score.

This would be cool if i wanted the sound to start automaticly, but in this
case I dont.

Example of the script I am using:

 if (isPastCuePoint(sound 1, "trigger001")) then
    sprite(3).loch=200
  end if

I want the sound to start from a handler.

Using the above approach will always return a true being : 'isPastCuePoint'

I want to do other things with a sprite the sound 'cuePoint' has add an
action to but it is always seeing it as 'isPastCuePoint'

Can anybody help me out?



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