Jonathan,
I don't know if this will help, but I use an 'on cuePassed' handler 
for detecting cue points:

on exitFrame
   go the frame
end

on cuePassed me, channelID, cuePointNumber, cuePointName
   if cuePointName = "myCuePointName" then
     --whatever you want to do
   end if
end

Of course, you can test on the other parameters as well.

Tom

At 5:29 AM -0800 1/24/01, Jonathan wrote:
>Is there another way of detecting a cue point as the one I am using will not
>let me exit the origional action triggered by the method I am using now?
>
>
>if voidP(pNewCount) then
>     pNewCount=5
>     whichDir="+"
>   end if
>end enterFrame
>
>
>on exitFrame
>
>   if (isPastCuePoint(sound 1,"click01"))then
>     case whichDir of
>       "+":
>         pNewCount=pNewCount+5
>         if pNewCount=100 then
>           whichDir="-"
>         end if
>       "-":
>         pNewCount=pNewCount-5
>         if pNewCount=1 then
>           whichDir="+"
>         end if
>     end case
>      put pNewCount into member"meterloc"
>     sprite(2).blend=pNewCount
>   end if
>   go to the frame
>end exitFrame
-- 
Tom Jacobs
InterVision
www.intervisionmedia.com

[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi  To post messages to the list,
email [EMAIL PROTECTED]  (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo.  Thanks!]

Reply via email to