if not (sprite(whatever).member = "jumpingloop") then
-- Must be okay to process, since it's not the jump...
end if
assuming I understood your question correctly.
Incidentally, don't post to Lingo-L with Return Receipt Requested. There
are 3000 people on this list - I don't think you want all those receipts.
- Tab
At 02:32 AM 1/27/01 +0000, Kevin McCarthy wrote:
>hi,
>
>Can anyone help.
>
>I have a game, the game has two pieces of grass at each side of a road and a
>sprite driving up the road, if the sprite intersects the grass at either
>side it's energy is reduced.
>
>problem is I have a jump and when the sprite hits the jump the sprites
>member changes to a loop of the sprite getting bigger and then smaller to
>make it look like he's jumping. when the sprites loop is at it's biggest it
>is intersecting the grass and therefore causing the intersect to work which
>is not what I want.
>
>How do tell the script that when the sprite is the member loop(is in the
>jump), ignore it basically...
>
>-KEV-
>
>
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