Hi Mark!
> One question I have is, why do you have the "icon" / dropzone piece being in
> HTML outside of the game itself? Would it not be simpler to create that
> piece inside the shockwave game, thereby reducing the need to communicate
> between the html and the shockwave piece?
I'm doing this puzzle for Polaroid at www.i-zone.com. Click on Tips at the top of the
page and watch the demo. You'll see that the whole site is centered around the ability
to let an animated character 'pick up' an image from your personal library, moving
around on the site and manipulating the image in various contexts, the Shockwave
puzzle being one. So when the visitor comes to the page holding the puzzle, she can
drop the character on a dropzone, and the picture (or the url to the picture) the
character is 'holding' will show up in the puzzle.
So any suggestions to 'reduce the headaches' are most welcome - you're 'nasty stunt'
included :-)
- Rainer
> In my previous post I assumed a couple of things without really reading your
> question properly, and that was that you were trying to get a local file
> into the shockwave piece but in re reading your original post I realize that
> you are basically working with files already on the server. There are a
> couple of real headaches from my understanding of evalScript and
> communicating between the html page and the shockwave piece is that a) you
> block out Mac IE users as IE on Mac has no scripting language between the
> browser and the shockwave piece. b) you will need to write two versions a
> Javascript version and a VBScript version of the communication code and
> apply the Javascript version to Netscape and the VBScript version to MSIE on
> Win.
>
> I've never tried this before so be careful here, you might be able to pull a
> nasty stunt by using layers on the HTML page. Say you had a 1 pixel
> shockwave movie that could be written in to a layer dynamically, if that 1
> pixel shockwave movie could be small enough to load as close to
> instantaneous as possible and if it could accept the url via a sw parameter
> then it might be possible to redraw that layer on demand passing it the
> parameter and having javascript right in the parameter as it recreates the
> layer. Then set up a communication between movie 1 and movie 2 using the MUI
> Xtra using peer to peer, and pass through the parameter in that fashion.
> Pretty convoluted in my opinion but it might be workable if you really can't
> use the evalScript method.
>
> But I guess the real question would be as to why you can't do both parts
> within the 1 shockwave piece to reduce the headaches.
>
> Sincerely
>
> Mark
>
> --------------------------------------------
> Mark R. Jonkman
> Mark R. Jonkman Consulting
> ADDRESS: 20 Windermere Crt., Guelph, ON, CANADA N1E 3L4
> PHONE: 519-837-8509
> EMAIL: [EMAIL PROTECTED]
> --------------------------------------------
>
>
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
> email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo. Thanks!]
>
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]