>is there a way to make the
>movie run smoothly even though I deselect the directToStage?
There are a couple things you can do. I'm assuming you're not playing a
film loop or any frame-based animation.
1. Add this line to your prepareMovie or startMovie handler:
the idleHandlerPeriod = 0
2. Set the tempo in the frame(s) that hold your movie to 2 fps.
3. Make sure there are no transitions in the frame you're looping on.
That will help in a couple ways. If your tempo is set to, say 30 fps, that
means that Director has to recomposite the entire stage 30 times per
second, including all the sprites that don't change. Slowing the tempo down
frees up all that CPU time to things like video, which are not Director
frame-based.
The idleHandlerPeriod frees up the CPU to handle idle time events--that is,
events that aren't frame-based--as often as needed.
Also, what compression algorithm are you using? Sorensen? Cinepack? MPEG?
As noted earlier, some are more CPU-intensive than others.
Cordially,
Kerry Thompson
Learning Network
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