hmm
basically it means that you "take the control off the stage and
give it to lingo"

like if you put sprites in a channel, they are displayed&controlled by the 
stage
which means when you advance to a frame where the sprite is ending, 
director wil take
it off the screen/stage.
If you puppet a sprite then the stage will not take the sprite off the 
screen anymore, because you have
requested to control the sprite entierly....

example:
with puppeting you can dynamically place sprites on the screen and off 
again entierly with lingo.
i made a little script once where i animated snowflakes, and with lingo i 
could place as many snowflakes
as the processor can handle (limit: 1000) so if the processor was 
overloaded i could remove and unpuppet some
of the sprites/snowflakes to make it easier.
I can send you the .dir file (v 6.5) if you think it would help you 
understaing puppeting better....

(now what makes it confusing is the autopuppet function in director , which 
enables
you to change sprite properties in lingo without puppeting the sprite, 
however the stage
still has some control over the sprite, e.g. it will take it off the screen 
when it enters a frame
without the sprite beeing placed in the timeline, THIS was not the case 
with older versions
of director where you had to puppet a sprite to change anything with it in 
lingo)

hope this helped more than it confused
matthias

At 13:53 Sunday04.02.2001, you wrote:
>Can anybody explain to me in simple terms what "puppeting" means?


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