Fabricio Guedes Bissoli wrote:

>> Is there a command to pause a filmLoop?
>> I am using the tell command to control filmLoops,
>> but how can I make a pause without use the
>> "tell <sprite> to go X"?


Remember -- "tell" is undocumented and therefore you use it at your own
risk. That said, I believe this will work in D8:

-- pause and resume behavior for filmLoop sprites
-- call the mPauseLoop method to "pause" the loop
-- call the mResumeLoop method to resume it
-- untested Lingo composed in e-mail!

property spriteNum, pflgPaused, pintPauseFrame

on beginSprite
  pflgPaused = false
end

on enterFrame
  if not pflgPaused then exit
  tell sprite spriteNum
    go pintPauseFrame 
  end tell
end

on mPauseLoop me
  pflgPaused = true
  tell sprite spriteNum
    pintPauseFrame = the frame
  end tell
end

on mResumeLoop me
  pflgPaused = false
end

-------------------------------

Good luck
-- Mark

Mark MacKenzie    |    http://encarta.com   |   425-703-4377 

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