"Mark R. Jonkman" <[EMAIL PROTECTED]> wrote
> The on getPropertyDescriptionList only executes once, when you drop the
> behaviour onto a sprite, you can invoke it the dialogue after you have
> dropped it on the sprite by locating the behaviour attached to the sprite
> and choosing parameters from the context menu on the behaviour inspector.
Watch out! The handler also gets executed, transparently and without the
dialog appearing, whenever you recompile your script. If you've modified
the structure of the return value of GPDL, you'll get a dialog box
asking if you want to use the default values or keep the existing ones.
It also gets executed twice (first time 'silently') when you drop it on
a sprite. This only matters if you put code in there which you expect to
be called once, such as a call to fileIO's displayOpen().
> I suggest that you do spend a bit of time over
> at
> http://www.director-online.com
Yes, and I wrote two articles about this specific topic recently, which
you can find easily.
--
_____________
Brennan Young
Artist, Composer and Multimedia programmer
mailto:[EMAIL PROTECTED]
Hofstadters law:
"It always takes longer than you think, even when you consider
Hofstadter's law."
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]