Sigh. I'm really sorry about making this so pathetic, but it's almost going
to be newbie in it's 'please to help me do this?" kind of begging...but my
brain has been COMPLETELY fried with 2 projects where I'm actually doing the
database parsing (I'm smart! Honest!)....

What I want to do is simple: a behavior that when dropped on a field will
allow the user to set what list to pay attention to, how many lines to be
displayed upon open and what sprite to send the close result to.. I've got
this working fine...to a point.

Field upon beginsprite gets the list from the pdl and grabs that info (in a
linearlist of proplists that are [#display: "Here's your info", #value:
14],[#display....]]. Upon initing the field I do a repeat loop through the
list it's pointing to to build up the pRestoreString (ie the full
text)...then it goes to the default selected item (first line).

Upon clicking I have it flipping to locZ=1001, upon close back to it's
original spritenum...no problem.

Where I'm really having the problem is two fold: 1) upon click it should
open to it's user defined number of lines for the open 2), if the
pRestoreString.line.count > pUserDefinedLineAmount, the box should be a
scrolling box.  Heh. When I write it out like this it ain't so tough...

And if the user brings the line down either past the bottom of the box or
the top of the box (ie past the pUserDefinedLineAmount or the scrolltop, I
guess) the text should scroll....


I'd post my original script but my noggin' is fried and it's a mess. In fact
just writing this plea out has helped me get my brain power back....HOWEVER
if someone is a kind enough soul that they have this kind 'er thing already
to go.....

Much appreciated. Thanks for allowing me to rant. Very tired.


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