At 5:55 PM -0500 2/16/2001, Changhsu P. Liu wrote:
>Is there a formula that would change a bigger value to small value,
>smaller value becomes bigger.
>
>In a game I'm working on, I have the player's mouseDow and mouseUp
>distance as force. My script for the action is based on steps. So if
>I have bigger force, than my steps would be smaller so it takes less
>time to reach from one point to another. I wonder if there is a
>mathematics way that can reverse it automatically.
>
>For example moving 300 pixels distance, I want it to become 100
>steps. if moving 100 pixels, it becomes 200 steps. The numbers here
>are not absolute. I don't want to assign them since it would look
>less random and less natural.
you could do some variation on this:
--init your values
step = 300
scaleFactor = .9
--to decrement
step = (step * scaleFactor)
put step
-- 270.0000
--
Roy Pardi
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