Mark R. Jonkman wrote

> One thought, I'd try is to stuff a put statement into an exitFrame frame
> handler within the object to see if the object clears itself... however, it
> might only indicate that timeOut object was successfully deleted from the
> timeOut list.

Yeah, part of the problem of finding circular references (ie two objects
referencing each other, thus keeping themselves alive) is being able to find
the objects when there is no other reference to them.

Some of the objects handle various transition effects (using imaging lingo).
I can monitor the change in freebyes and freeblock when these objects are
created (especially the ones that create several image objects), but its
hard to tell if they get disposed of properly since Director doesn't seem in
any rush to reclaim the memory....

Luke 

(PS - glad you mentioned the BBC virus thing -- I was starting to get
worried )


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