>i have been trying to figure out how to get realtime
>sound into director and have it affect the blend of a sprite.
I've used the Audio Xtra (www.updatestage.com), and it's real dependable
for recording audio.
I'm not sure how you want it to affect the blend of a sprite, though.
Amplitude? Frequency? A bit more detail on your problem?
You can extract amplitude and frequency from the wave form, but it takes
some pretty heavy duty math (a Fast Fourier Transform). I suspect that
Lingo may not respond fast enough to do the math *and* change the blend of
a sprite on the fly, except on a pretty fast machine. I haven't used the
asFFT Xtra, but if it's overwhelming, it will probably be even more so in
Lingo.
Cordially,
Kerry Thompson
Learning Network
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