any vector shapes? there was some problem with the xtra when it first
came out that caused that sort of problem..
-bhakti

Karina Steffens wrote:
> 
> Hi everyone,
> 
> I've been just asked to debug an older project, that seems to slow down the
> system more and more as it runs. And I'm supposed to debug it NOW, in the
> next 10-20 minutes.
> (Ok, not anymore - I've just been told the installation will be postponed in
> any case, since we still need to test, but I still need to get it ready for
> testing)
> 
> I've looked through it, and all the objects are being cleaned up nicely
> through my cleanup routine. I optimized where I could (cleaning up my
> cleanup routine, deleting lists in object properties, that kind of thing).
> The one thing that is bothering me is that I have a sprite behavior
> (attached to multiple sprites) removing its own instance.
> The script is:
> 
> on deactivate me
>    me.cleanup()
>    mySprite.scriptInstanceList.deleteOne (me)
> end
> 
> on cleanup me
>    psTarget = Void
>    poGroundContol = 0
> end
> 
> (--poGroundControl is an object and psTarget is usually a sprite but can in
> some cases become a list. The cleanup method is also called from the
> endSprite event)
> 
> Is that Kosher? Can a sprite's instance remove itself from the sprite, or
> does it have to be done from outside?
> 
> Is there anything else that might be causing the trouble?
> 
> No timeOut or imaging objects, btw - it's an old project, D7 (windows)
> 
> TIA,
> 
> Karina
> 
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-- 
R. Bhakti Klein
Multimedia Programmer, Distributed Learning Workshop
http://www.dlworkshop.net/
··
Baritone, Wicki6
http://www.wicki6.com
···
"On Earth, you can only do little things;
but you can do them with a lot of Love."
                              -- Mother Theresa

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