1.<JUAN COLON>
> is there a way of doing a simple walk-through (world) without a 3d engine.
> by pressing arrow keys.
3.<Richard Hebert>(myself)
I'm doing a project that consist on a isometric world. A character will
"walk"
in that world, so, maybe, I've the same problem as Juan. My question is: how
is that character modeled, i mean, i can do it in 3dstudiomax and render it,
but is the best option? I will have lots of images of that character and
that couldn't be right. I also want to know how i can move it correctly to
the point I want. I've been testing and it doesn't work properly. I also
want to change the color of some part of the character dinamically so...Can
someone help??? For me is important the isometric view.
TIA.
=========================================
Richard Hebert Cuello Aljanati
Multimedia Productions Teacher
Departament CeCAD
Ingenieria-Arquietectura La Salle, Universitat Ramon Llull
C\Quatre Camins, 2 - 08022 Barcelona, Spain
Tel: 93-290.24.42 / 93-290.24.30
=========================================
Why "Yes there is!"
There are literally countless ways to do this. I put together an engine
that does this in a "maze like" setting in my article for DOUG (which I
think is the one you are referring to below, thanks Karina and others for
the pulg") entitled Director Based LIngo Mazes: The Director Dungeon
Crawl. Doesn't use any math beyond some hard-coded quadding numbers and
adding and subtracting one's and zeroes from positional elements. It is a
little tricky with the sprite ordering for the ilusion though, you can get
the source and stuff at DOUG.
If you were looking for a more intricate solution I am slowly preparing an
isometric scrolling engine (ala Diablo II) for public consumtion, if thats
more of what your thinking. The iso perspective is semi-3D, there is a
recent DOUG article on those as well (not mine, just too avoid confusion).
And besides, what you got against 3D engines ? <grin>
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