At 1:45 PM -0500 2/27/2001, [EMAIL PROTECTED] wrote:
Y = oldX
>
>as a heading for the ball. the ball will move along the vector a given
>speed, which should not change unless you are trying to calculate
>reduction from friction etc. Note that this does NOT apply to curved
>surfaces directly.
>
>Is this what you wanted ?
>-A
>
>
>Andrew Phelps
>Department of Information Technology
>Rochester Institute of Technology
>http://www.it.rit.edu/
>http://andysgi.rit.edu/
>


Hey Andy -

great articles on the DOUG site!
-- 

     Roy Pardi
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