Hi there
Ok - I am making a platform game and I have managed to make a tile editor
http://www.thinkyourewasted.com/SonicEditor4.htm
And I have managed to read the level data into the game and move the
character a bit.
http://www.thinkyourewasted.com/Game4.htm (Choose start playing - not How
to Play)
Anyway I am not stuck as to how best for the character to be affected by the
landscape.
I have used a value for each tile and have got a list containing all these
values for each tile.
i.e 0 = Background (No Effect)
1 = Solid (Stops Character)
If the character was moving one tile position every movement I think I could
work it out but as he can be running in different speeds I am not sure how
to ensure he doesnt walk into a solid tile.
I was thinking of dividing each tile into segments and then having a
variable that records how many segments of a tile the character has moved
but this seems a bit too hard coded and won't allow for varying character
speeds.
Anyway if anyone understands what I am on about and has any suggestions or
can tell me how they have gone about doing a similar game it would be much
appreciated.
Thanks
Paul
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