Hi there

Ok - I am making a platform game and I have managed to make a tile editor

http://www.thinkyourewasted.com/SonicEditor4.htm

And I have managed to read the level data into the game and move the
character a bit.

http://www.thinkyourewasted.com/Game4.htm  (Choose start playing - not How
to Play)

Anyway I am not stuck as to how best for the character to be affected by the
landscape.

I have used a value for each tile and have got a list containing all these
values for each tile.

i.e 0 = Background (No Effect)
    1 = Solid (Stops Character)

If the character was moving one tile position every movement I think I could
work it out but as he can be running in different speeds I am not sure how
to ensure he doesnt walk into a solid tile.

I was thinking of dividing each tile into segments and then having a
variable that records how many segments of a tile the character has moved
but this seems a bit too hard coded and won't allow for varying character
speeds.

Anyway if anyone understands what I am on about and has any suggestions or
can tell me how they have gone about doing a similar game it would be much
appreciated.


Thanks

Paul


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