My normal member is before my rollover member in the cast so why isn't this 
rollover working?



property pMemberNormal, pMemberRollover

on beginSprite me
  pMemberNormal = sprite(me.spriteNum).member
  pMemberRollover = member(pMemberNormal.number + 1)
end

on mouseEnter me
  sprite(me.spriteNum).member = pMemberRollover
  sprite(4).cursor = 2
end

on mouseDown me
  sound(1).play(member("sound4"))
end

on mouseLeave me
  sprite(me.spriteNum).member = pMemberNormal
end



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