My normal member is before my rollover member in the cast so why isn't this
rollover working?
property pMemberNormal, pMemberRollover
on beginSprite me
pMemberNormal = sprite(me.spriteNum).member
pMemberRollover = member(pMemberNormal.number + 1)
end
on mouseEnter me
sprite(me.spriteNum).member = pMemberRollover
sprite(4).cursor = 2
end
on mouseDown me
sound(1).play(member("sound4"))
end
on mouseLeave me
sprite(me.spriteNum).member = pMemberNormal
end
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