I dont think you need to use 50 different casts, Brad. What you should do
instead is swap the filename that the cast member points to based upon the
section that the user selects. What I mean to say is that within Director
you have a main cast called internal and another cast called thumbnails.
You can keep the thumbnails cast empty. Create 50 external casts with the
visuals that go into each one, but dont link them into the movie. Just
upload them to the server. (Athumbnails.cct, Bthumbnails.cct,
Dthumbnails.cct...so on...)
Suppose then the user goes to a section entitled "A", preload the
Athumbnails.cct cast and set the filename to point to it. Do the same for
different sections. Will save you a lot of trouble.
Regards,
Pranav
<snip>
Thanks for taking the time to build this.
I am still having a few problems, but I did manage to preload a
cast..Hooray
I think it may be the way I was initiating the preload and using a sprite
behaviour exitframe to loop (can you tell me what I was doing wrong?), now
I
go to a downloading frame, passing the castname and number via a global.
It worked when I loaded a cast then swapped your sprite.castNum over to the
preloaded cast.
Just need to make it work to swap sprite members.
I'll need about 50 external casts, is this too many for director to manage,
I may be able to reduce this but I am trying to keep everything as small as
poss due to Aus transfer rates are very slow.
Hey thanks again
Brad
<snip>
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