I am building a musical game for kids.  Kids graphically build their 
own rhythm from different notes and rests and then hit the play 
button.  I've got it basically working, but the timing seems to be 
off.  I don't know what is the best way to keep a constant beat. 
What I need is a way of getting a routine to be called every x 
milliseconds so I can start a new note or a rest.

So far, I have come up with a few different ways to do this:

1)  Use a timeout object
2)  Use a sound file (e.g., AIFF) with cue points at constant time intervals
3)  Use a QuickTIme file with cue points at constant time intervals
4)  Use a Beatnik file with "meta event" callbacks at constant time intervals

Before heading off and trying these myself, I was wondering if anyone 
else has done this already and knows the best way to approach this - 
either one of the above or perhaps another option that I haven't 
considered

grimmwerks: what would you suggest?  Your "drumulator" is very 
similar to what I want to do.

Irv
-- 
Lingo / Director / Shockwave development for all occasions.

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