>>Director replaces the member of the sprite that's on the stage by using
>>"importfileinto". I have a list that stores all the filenames of the
>>pictures that I want you use.
>
>I agree with Jakob - especially since what you're experiencing is 
>documented in the Lingo Dictionary under importFileInto.


I agree with both of them, but just wanted to say that it should be 
reasonable to import something repeatedly into one cast member. I 
think the Help warnings apply more to importing into new cast member 
positions, which would obviously eat up memory pretty quickly. You 
would think that importing into the same member would free up the 
space the old version took. Still, it doesn't matter too much if the 
setting the filename approach work for you.


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