As far as sound file formats, that should be listed in your manual 
somewhere, or even on the box.  I don't know offhand...

As far as text and fields...

Text Fields came first.  They're built in.

Unfortunately, they had some limitations, so a new, improved, version was 
made, and that was the "text" member.  The names are confusing since they 
both work with text.  Basically, a "field" is the original, older, version.

Text members are implemented through the text asset xtra, and if I recall, 
the number one reason text members were introduced was so text could be 
antialiased on the fly (actually it wasn't really on-the-fly when it was 
introduced, but that was the ultimate objective).  I believe text is better 
with multibyte characters too, but I don't recall exactly any more.

I like fields for doing things like getting input, displaying things 
quickly, keeping the number of Xtras down, etc.  They're built in, and 
fast.  The Text asset, however, renders better (except when scaling the 
stage rect down - then fields win out).

So it depends on what you're doing.  I'm sure someone has a more 
comprehensive list.  Also, if you click on member properties, you'll see 
that text has some additional features not found in fields.

So the ultimate question would be, if text is so great, why fields?  And 
the answer is that fields came first, and are built-in, so they're kept 
around for backward compatibility and convenience.

- Tab


At 07:39 PM 3/27/01 -0800, sreedhar reddy wrote:
>hi
>What are the different formats of sound files that can
>be imported into director? when ever i try to improte
>shockwave audio files into my presentation the sounds
>are not playing properly in the end user system. What
>may be the reason.And whats the exact difference
>between a feild and text cast member? both of them can
>be used to gather information from the use
>help me out
>thanks
>sreedhar


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