I have a lot of sprites I'd like to score on the stage (about 100 x 10
frames each) that way some other (non-lingo) people in the group can work
on it. I'd like to get everything out on the stage and score so they can
manipulate it as they see fit, without having to go through all the grunt
work of dragging so many sprites about, assigning behaviors, &tc.
Anyhow... I've progressed a bit, but am having some problems with recording
them correctly on the stage.
I've gotten by with the following code:
> on animBalls firstsprite, lastsprite, numberOfFrames
> beginRecording
> repeat with n = firstsprite to lastsprite
> sprite(n).memberNum = member("Ball").number
> end repeat
> repeat with i = 0 to (numberOfFrames-1)
> duplicateFrame
> end repeat
> endRecording
> end
The only problem I have with it is that whenever I try to adjust the sprite
span it explodes into several keyframes *!!*. Why's that?
At first, it looks right:
O---------------------[]
If I move the span or try to create a keyframe, I get this:
OOOOOOOOOOOOOOOOOOOOOOOO
I've tried saving the file, reopening it, &tc., but it still breaks into
several frames. The only way for it _NOT_ to break into several frames is
for me to use the mouse to manually move the item on the stage a little bit,
then I can move the sprite span however I choose and it stays the like
normal:
Looks like:
O---------------------[]
I move the item on the stage.
Then when I move the sprite span, I get what I should expect:
O---------------------[]
Thoughts?
M.
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