Hi Leon

You could do something like: (untested email lingo)

property p_TextMember
property p_CharNum
property p_DoAnimation

on beginSprite(me)
        p_TextMember = sprite(me.spriteNum).member
end beginSprite

on mStartAnimation(me)
        p_DoAnimation = TRUE
        p_CharNum = 1
end mStartAnimation

on exitFrame(me)
        if p_DoAnimation then
                if p_CharNum <= p_TextMember.char.count then
                        p_TextMember.char[p_CharNum].fontSize = 48
                        p_CharNum = p_CharNum + 1
                else
                        p_DoAnimation = FALSE
                end if  
        end if
end exitFrame   

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