Hi Leon
You could do something like: (untested email lingo)
property p_TextMember
property p_CharNum
property p_DoAnimation
on beginSprite(me)
p_TextMember = sprite(me.spriteNum).member
end beginSprite
on mStartAnimation(me)
p_DoAnimation = TRUE
p_CharNum = 1
end mStartAnimation
on exitFrame(me)
if p_DoAnimation then
if p_CharNum <= p_TextMember.char.count then
p_TextMember.char[p_CharNum].fontSize = 48
p_CharNum = p_CharNum + 1
else
p_DoAnimation = FALSE
end if
end if
end exitFrame
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]