>on asterAnimate me
>--  imageObject.setAlpha(alphaLevel)
>i = 255
>if i<1 then
>    repeat with i = 1 to 255
>      sprite(me.spriteNum).alphaThreshold(i-1)
>    end repeat
>end if
>end


As I mentioned before, set the blend of the sprite, and then it's 
usually a scale of 100. Also, you would want to updatestage for the 
change to be seen:

on asterAnimate me
   repeat with i = 100 down to 0
      sprite(me.spritenum).blend = i
      updatestage
   end repeat
end




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