>on asterAnimate me
>-- imageObject.setAlpha(alphaLevel)
>i = 255
>if i<1 then
> repeat with i = 1 to 255
> sprite(me.spriteNum).alphaThreshold(i-1)
> end repeat
>end if
>end
As I mentioned before, set the blend of the sprite, and then it's
usually a scale of 100. Also, you would want to updatestage for the
change to be seen:
on asterAnimate me
repeat with i = 100 down to 0
sprite(me.spritenum).blend = i
updatestage
end repeat
end
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]