> Unlike some other languages where you have to declare a variable before you > can use it, in Lingo just using a variable makes it "come to life". As an aside, it's just personal habit to store a sprite's belnd value in a avariable first then process the variable. It cuts down on retyping "sprite(x).blend" every time... [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
