To the List (Colin & Al):

Ok.  I'm trying to create a script that increases or decreases the height & 
width by 10% everytime intersections occur.  (Thanks for the hints before.)

For example,

if sprite.member("bee shape").intersects sprite.member("spider shape") then
sprite.("spider shape").width=+10%
sprite.("spider shape").height=+10%
sprite.("bee shape").width=-10%
sprite.("bee shape").height=-10%

(I know that's not exact, but I'm new to this, so I'm unsure of the exact 
syntax.)

However, the problem is, I think that a script like this will increase the 
size of all instances of this cast member, and I only want the size changes 
to occur in the two intersecting sprites.

Any suggestions?

NT
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