>What is the easiest way to calculate an angle?
You can use ATAN with two integers to see the angle from one to the
other, it even takes care of the zero angle case. For your job you
would do that twice, and add the numbers together:
angle1 = atan(sprite(2).loch - sprite(1).loch, sprite(2).locv -
sprite(1).locv)
angle2 = atan(sprite(2).loch - sprite(3).loch, sprite(2).locv -
sprite(3).locv)
angleindegrees = (angle2-angle1) *180/pi
Here's a sample movie:
http://staging.funnygarbage.com/colin/angular.dir
It's a DIR, you can open it from within Director. Just drag the three
dots to see the angle change.
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