I beg to differ. As Colin pointed out already, it's still possible to have transparency by using 32bit bitmaps or Flash members. Personally, I feel that bitmaps are a better solution since they are faster than Flash and can be created at runtime. If I remember correctly, your images are going to be dynamically linked by the client. I presume that you have the shapes of your jigsaw puzzle predefined. Save these into your cast as 8 bit bitmaps. Then, using imaging Lingo, cut up the new jigsaw image. Take each shape cast member and place it in the alpha channel of the cut images using setAlpha. Then you won't need to mess around with the ink modes either. Regards, Pranav ----------------------------------------------------------- "Simply stated, it is sagacious to eschew obfuscation." --Norman Augustine <obliterated> Well it seems that it has nothing to do with the jpg's after all. It has something to do with the mask ink. I haven't tested if is my implementation of cutting out the pieces, setting the ink and doing everything via lingo that's the problem or som director f... u. So the solution for now is to test for the color depth of the monitor and if 32, then use background transparent instead of mask ink, so there goes the nice anti ali', but in 16 bit it looks nice. Moral is "If you want nice looking graphics then lower the color depth... say ...eehhh...what?". I might soon do a 4 bit version it would really be cool ;-) <obliterated> [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
