I beg to differ. As Colin pointed out already, it's still possible to have
transparency by using 32bit bitmaps or Flash members. Personally, I feel
that bitmaps are a better solution since they are faster than Flash and can
be created at runtime. If I remember correctly, your images are going to be
dynamically linked by the client. I presume that you have the shapes of
your jigsaw puzzle predefined. Save these into your cast as 8 bit bitmaps.
Then, using imaging Lingo, cut up the new jigsaw image. Take each shape
cast member and place it in the alpha channel of the cut images using
setAlpha. Then you won't need to mess around with the ink modes either.

Regards,
Pranav
-----------------------------------------------------------
"Simply stated, it is sagacious to eschew obfuscation."
--Norman Augustine



<obliterated>
Well it seems that it has nothing to do with the jpg's after all. It has
something to do with the mask ink. I haven't tested if is my implementation
of cutting out the pieces, setting the ink and doing everything via lingo
that's the problem or som director f... u. So the solution for now is to
test for the color depth of the monitor and if 32, then use background
transparent instead of mask ink, so there goes the nice anti ali', but in
16
bit it looks nice. Moral is "If you want nice looking graphics then lower
the color depth... say ...eehhh...what?". I might soon do a 4 bit version
it
would really be cool ;-)
<obliterated>



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