dear list here's my problem i am trying to get the end of a vector shape to follow the mouse using the following code: <moviescript> global k, a on startMovie k = sprite(1).membernum a = member(k).vertexlist end on drawline a[1].vertex = the mouseloc - sprite(1).loc member(k).vertexlist = a end <end moviescript> <frame script> on exitFrame drawline go the frame end <end frame script> everything is hunky dory when i use a straight line but . . . if i use curves (ie they have handles in the member vertexlist) vertex 1 no longer foloows the mouse exactly but seems to have an offset of some kind even though a[1].vertex should address the vertex point as before. any ideas? cheers ray barker _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]) Lingo-L is for learning and helping with programming Lingo. Thanks!]
