Wouldn't it be a whole lot easier to use the tempo channel? Just place the
sound or video member in the score and double click the tempo channel(the
first channel in the score, even before the script channel) and choose
"Wait for cue point". Then choose the sprite to wait for from the drop down
list.

Regards,
Pranav
-----------------------------------------------------------
"Simply stated, it is sagacious to eschew obfuscation."
--Norman Augustine



<obliterated>
>I need to knoew how to play in a single frame in the score & and then lave

>the frame once it has played all in the one single frame and then going
>onto play the next frames..this includes sound as well that i need to
loop.

Okay, so if I understand what your asking, you are looking to loop on a
single frame while a sound is playing and when that sound has completed go
to the next frame...

One thing you will want to do is setup markers to help with this. Markers
are basically navigation points within the score (refer to help for more
info)... The lingo to loop and move in could be:

on exitFrame me
  if soundBusy(soundChannel) then
   go to the frame
  else
   go next -- next is that next marker along the score...
end
<obliterated>



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