At 9:07 PM -0400 04/27/01, Lingo-L Digest wrote:

>If not importing, and you have the sprite already on stage with the
>placeholder, use 'set the member of sprite' to set it to whatever new
>castmember you want.  If images are different sizes, you'll also need 'set
>the rect of sprite' to change its dimensions.

That is not entirely true. If you leave your sprites at their unstretched
"natural" size, you can swap in other assets without having to explicitly
set their rects. That said, if assets are different sizes, you might want
to write some Lingo to make sure that the items align properly. By default,
the replacement graphic's reg point will be located at the point defined by
the loc of sprite. You can write Lingo to, say, maintain the upper left
corner's position even when the art is swapped out.

Bruce

---------
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