Thanks man you saved me.
You really did.
I got what you mean.
Thanks a lot.


>From: Tab Julius <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>CC: [EMAIL PROTECTED]
>Subject: Re: <lingo-l> Urgent and tough .....Please Help
>Date: Sat, 05 May 2001 22:32:10 -0400
>
>
>What you want is a basic stack.  It looks like this:
>
>on push info
>   global stack
>
>   if (voidP(stack)) then
>     stack =[]
>   end if
>
>   add(stack, info)
>end
>
>
>
>on pop
>   global stack
>
>   if (voidP(stack)) then
>     stack =[]
>   end if
>
>   -- If stack is empty, you have nothing to return.  You can return VOID,
>or #empty,
>   -- or whatever works for you.  You could give an alert or just have a
>silent return.
>   numItems =count(stack)
>   if (numItems =0) then
>     alert "Pops exceed pushes!"    -- Or make a put statement, or
>something to let you know there's no more back
>     return(VOID)
>   end if
>
>   -- Otherwise there's something to return
>   info =stack[numItems]            -- Retrieve the last entry
>   deleteAt(stack, numItems)        -- then kill it from the stack
>
>   return(info)                     -- Send it back
>end
>
>
>so, to use it, you push whatever information you want to store.  This could
>be a frame number, or a label, or whatever.  Then, when they click the back
>button, you pop off the info, and go to whatever it is.
>
>So, as an example, when they click to go somewhere, you have a script
>attached to the button that first, before you relocate, remembers where you
>are.  Let's say for the sake of this demonstration that it's the frame
>number (easy enough).  So it's:
>
>on mouseUp
>   -- This is attached to the button that takes you somewhere
>
>   push(the frame)
>
>   -- Now relocate, etc...
>end
>
>
>
>The back button, however, will retrieve the information, and go to it.
>
>on mouseUp
>   -- This is specific to the back button.
>
>   lastLoc =pop()
>   if (voidP(lastLoc)) then
>     alert "Can't go back any further!"
>     return
>   end if
>
>   -- Otherwise, it's good
>   go to frame lastLoc
>end
>
>
>I haven't tested this specific code out - just did it in my head - but it
>should be fine.
>
>- Tab
>
>
>At 01:22 AM 5/6/01 +0000, Chris McCoy wrote:
>>Hi everybody.
>>I have this  problem...
>>I intend to implement a Back Button for my multimedia cd rom.
>>It's made with Director 8 and i want to add some smart features in it.
>>I searched the web for available tips and tricks and i came up with this 
>>code:
>>
>>
>>property spriteNum
>>
>>global gBackList, gBack
>>
>>on prepareFrame me
>>if gBack = void then set gBack = false
>>if gBackList = void then set gBackList = []
>>if spriteNum < 1 then
>>   --framescript
>>   set totalBacks = count(gBackList)
>>   if gBack = false then
>>     --did not come from back button
>>     if totalBacks > 0 then
>>       set lastEntry = getAt(gBackList, totalBacks)
>>     else
>>       set lastEntry = ["", 0]
>>     end if
>>     if lastEntry <> [the moviePath & the movieName, the frame] then
>>       --not thecurrent frame, add tothe list
>>       add gBackList, [the moviePath & the movieName, the frame]
>>     end if
>>   else
>>     --came from the back button.  Remove last entry
>>     deleteAt(gBackList, totalBacks)
>>     set gBack = false
>>   end if
>>end if
>>end
>>
>>on mouseUp me
>>if gBack = void then set gBack = false
>>if gBackList = void then set gBackList = []
>>if spriteNum >= 1 then
>>   --is a button
>>   if count(gBackList) > 1 then
>>     --there are back locations
>>     set gBack = true
>>     set destination = getAt(gBackList, count(gBackList) - 1)
>>     if the moviePath & the movieName = getAt(destination, 1) then
>>       --same movie
>>       go to frame getAt(destination, 2)
>>     else
>>       --different movie
>>       go to frame getAt(destination, 2) of movie getAt(destination, 1)
>>     end if
>>   end if
>>end if
>>end
>>
>>on getBehaviorDescription me
>>return "Drop this behavior on the framescript of each frame you want ot be
>>included in the back button history.  Also drop it on the back button and
>>the script does the rest."
>>end
>>
>>
>>The author of this code doesn't give much explanation of how to use it ...
>>
>>It is quite obvious that this script works only if in your movie you have
>>only buttons and the script...
>>Does anyone has the script for all cases....
>>I am asking much here i know...!!!
>>But if this someone has the solution to my problem
>>it would be very appreciated if he/she shares it with me...
>>Any recomentations?
>>Thanks for your time....
>>
>>
>>
>>_________________________________________________________________________
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>>
>>
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>>
>
>
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