>1 or 2 in whole movies? ....but If I use in animation (tweening,
>realtime,etc)... It will be
>slow,right ?
Yes, if you're using tweening--or any sort of frame-based animation--it
will slow it down.
>Or You're trying to said to setting frame tempo in couple areas ?
That's it--set the tempo to 1 or 2 fps while you're playing the video, then
set it back. You can use puppetTempo.
>Cannot do this right now because it has a button on it.
You mean you have the button on top of the video? Can you move it to the
side or bottom? Direct to Stage will give you much better performance.
> > the idleHandlerPeriod = 0
>
>Can you explain what this setting's for ? It's to set ticks between
>action and idle handler,right ? What the connection with DV ?
Yes--it's the maximum number of ticks that pass before the movie passes an
idle message. The default is 1, which means the movie will pass an idle
message 60 times per second. 0 means there's no limit--the movie can devote
all its idle time to handling idle events like digital video.
Every time you play a frame, Director generates a prepareFrame, enterFrame,
and exitFrame message. prepareFrame forces the stage to be redrawn, whether
it needs it or not--so all your buttons, static sprites, text, and whatnot
get redrawn. This all takes time away from the digital video.
Once it exits the frame, it enters the idle period. Like I said above,
setting the idleHandlerPeriod to 0 allows Director to devote more resources
to things like digital video, Flash sprites, audio, and the like.
>I Owe you...Thanks
Nah, you don't owe me anything. Just hang around like I did, and after a
while you'll be able to start helping other people--that's the payback :-)
Cordially,
Kerry Thompson
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