Hello All-

I am looking for some general comments as to approaches to a multiuser
game.

We are working on a turn-based (board) game for shockwave.
Each game instance can support 2-4 players.

At present, we are working in 2 directions:
1): An asynchronous version which allows a player to move, and then
sends a mail to other players, so they in turn can log in and
respond/move.
2): A realtime version where players are online through the whole game,
and punch clocks, similar to tournament chess.

None of us are ridiculously familiar with server-side scripting or the
multiuser Xtra. Nonetheless (have to learn something new sometimes), we
have two current strategies:
1): Use cgi/asp to write game data, stored in property lists, to a
database, ordered under game ID's. The game ID would be something like:
game_HostPlayerName_date_time.
2): Use the Multiuser server Xtra.

The database approach is quite sufficient for the asynchronous game, and
would probably work for the realtime game: The player(s) waiting for the
next move would be pinging the database, waiting for new data.

The Multiuser Xtra approach would (I hope) add a richer game experience
to the realtime game, showing stuff like pieces moving on the board,
even when the player changes his mind and moves them back.

SO:

I'm looking for rants and raves on the multiuser Xtra! Is it stable
enough? Is it well-documented enough? Do I need special server
configurations to run it.

Anyone with experience is welcome to write a few lines.

Advance thanks and
Regards, 
Clars Danvold
architect/designer/teacher/programmer

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