At 19:29 -0700 08/05/01, Kerry Thompson wrote:
>>I'm developing a game in shochwave, and i'm having a very strange 
>>error.  I've
>>started to receive this error message "Internal error. Unexpected failure
>>while compositing bitmap member 105 of PLAYER-CAST 1."
>
>The most common problem when you go from local to online is trying 
>to do something with an asset that's not yet downloaded. It sounds 
>like that's your problem.

Accidentally I just wrestled this problem, and solved it today.
In my case it turned out, that Director was giving a bogus and 
misleading error-message.
The bitmap Director reportedly had a problem with was in fact 
mediaReady, but in another castLib I had a soundMember that was 
linked, and thus not mediaReady when I tried to play it.

Bug description:
When Director encounters a problem with assets that are not 
mediaReady, it may erroneously report another asset as the culprit.

Anyway the trouble-shooting methodology should still be to look for 
assets that are not mediaReady, even if they may not seem related.

Jakob


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