> It fails when the user's computer has NO sound card... because it keeps
> waiting (on the frame 11) for the first cue point that never comes
> because
> the sound is not being played or being 'timed' by director..

> does anyone knows any workarround this?? Any kind of help would be
> appreciated.

Buddy API has a baSoundCard() call which returns 1 if a card is installed.

Another approach I've read of is to puppet a sound you've recorded with for
example 1 second of silence in it and check soundBusy() after issuing the
puppetSound command. The logic is that if soundBusy returns false then it's
because there's no sound card. I've never tried this myself.

You could aslo check soundBusy() on the frames where you're monitoring for
cue-points. By the same logic, if the sound isn't busy in that frame/channel
then there's no point waiting for a cue.

HTH,
-Sean.


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