To the list:
I cannot call sprite by their number but instead need to check collisions by
castNumber.
This is the loop I've created, but it's not working. Any advice?
i = sprite(mySprite.castNum)
for i = 6 to 8
if sprite(mySprite).intersects(i) then
if sprite(i).memberNum = 7 then
sprite(mySprite).width = sprite(mySprite).width * 1.1
sprite(mySprite).height = sprite(mySprite).height * 1.1
end if
if sprite(i).memberNum = 8 then
kill me
end if
-NT
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