I'm afraid intersect is the only way to go about what you want to do. Set
the ink of both sprites to matte and keep their backgrounds to white. When
you use the intersect function then, it'll use the actual outlines rather
than the rect.
The drawback of this method is that the visuals leave a lot to ask for. To
remedy the situation, I use dummy sprites for the intersect function and
over those channels, I place my actual graphics. The dummy graphics are 1
bit images of the same shape and size as the visuals. All intersection
detections are done for the dummy sprites while the graphic sprites simply
reposition themselves to the location of the dummies between the frames.
Regards,
Pranav
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"Simply stated, it is sagacious to eschew obfuscation."
--Norman Augustine
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I want to detect the intersection between two sprites in the any shape
without use the function intersect. For example between a ball and a circle
arc, both are in ink 36 (background transparent).
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