I'm making a 3D game of sorts that needs to include a "mouselook" effect to
it. In typical "Doom" and "Quake" games a mouselook is when the mouse
movements are immediately reflected in the camera rotation. I don't want to
track the mouse movement by where it is on the stage because the mouselook
effect is irrelevant to where the mouse is (in fact they usually hide the
mouse altogether) -- it simply tracks whether your mouse is moving and what
direction it is moving in.
How could I simulate this?
Thanks in advance. :-)
Dave
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