I'm making a 3D game of sorts that needs to include a "mouselook" effect to 
it.  In typical "Doom" and "Quake" games a mouselook is when the mouse 
movements are immediately reflected in the camera rotation.  I don't want to 
track the mouse movement by where it is on the stage because the mouselook 
effect is irrelevant to where the mouse is (in fact they usually hide the 
mouse altogether) -- it simply tracks whether your mouse is moving and what 
direction it is moving in.
    How could I simulate this?

Thanks in advance.  :-)
    Dave

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