Hi,
Thanks for clarification.
But I need to lunch this animation buy clicking on a button in another sprite.
I've got something like this (script below). But I don't know how to send value
of moveNow from MoveLayer to exitframe handler. I send moveNow to MoveLayer from
the button.
Thanks
Kamil
property pMin
property pMax
on MoveLayer me, moveNow
if moveNow = TRUE then
return moveNow
end if
end
on beginSprite me
pMin = 730
pMax = 870
end
on exitframe me, moveNow
if moveNow = TRUE then
if sprite(3).loch >= pMin and sprite(3).loch <= pMax then
sprite(3).loch = sprite(3).loch + 5
updateStage
else
end if
end if
end
Bjarne Nyquist wrote:
> > I'd like to animate one sprite with lingo while I jump between markers.
> > My problem is that when the script (below) is running all film loops at
> > the frame start to run very very fast. I think I shouldn't use repeat
> > loop here but what else i can do?
> >
> I would definitevy use a behavior attached to the sprite You want to animate
> and do all limit checking and animation on exitFrame
>
> That way You will be independent of score prosition, updateStage and repeat
> loops.
>
> You can of course still send commands to the behavior to change the property
> values for moveNow and moveOut
>
> Heres a modification of Your script according to this idea
>
> propsert spriteNum, pMin ,pMax
>
> on beginSprite me
> pMin = 730
> pMax = 870
> end beginSprite
>
> on exitFrame me
> if moveNow = TRUE then
> if sprite(spriteNum).locH < pMax then
> sprite(spriteNum).locH = sprite(spriteNum).locH + 1
> end if
> else if moveOut = FALSE then
> if sprite(spriteNum).locH > pMin then
> sprite(spriteNum).locH = sprite(spriteNum).locH - 1
> end if
> end if
> end exitFrame
> _______________________________________________________
> Bjarne Nyquist
> Researcher, Lingo Programmer
> The Interactive Institute, phone: +46-(0)8 783 24 74
> www.interactiveinstitute.se
> ----- Original Message -----
> From: "Kamil Dabkowski" <[EMAIL PROTECTED]>
> To: "Lingo Mailing List" <[EMAIL PROTECTED]>
> Sent: Sunday, June 10, 2001 10:58 AM
> Subject: <lingo-l> Animation at one frame
>
> > Hi,
> >
>
> > BTW Can I send events (something like sendsprite) to frame scripts?
> >
> > Thanks
> >
> > Kamil
> >
> > -- I use sendSprite to send moveNow and moveOut values.
> >
> >
> > property pMin
> > property pMax
> > property pCurrent
> >
> > on MoveLayer me, moveNow, moveOut
>
> >
> > if moveNow = TRUE then
> >
> >
> > repeat while sprite(3).loch < pMax
> > sprite(3).loch = sprite(3).loch + 1
> > updateStage
> > end repeat
> > end if
> >
> > if moveOut = FALSE then
> >
> > repeat while sprite(3).loch > PMin
> > sprite(3).loch = sprite(3).loch - 1
> > updateStage
> > end repeat
> >
> > end if
> >
> > end
> >
> >
> > --
> > Kamil Dabkowski
> > Geometrek
> > http://stop.at/kamil
> >
> >
> > [To remove yourself from this list, or to change to digest mode, go to
> > http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
> > email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
> > Lingo-L is for learning and helping with programming Lingo. Thanks!]
>
> [To remove yourself from this list, or to change to digest mode, go to
> http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
> email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
> Lingo-L is for learning and helping with programming Lingo. Thanks!]
--
Kamil Dabkowski
Geometrek
http://stop.at/kamil
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for learning and helping with programming Lingo. Thanks!]